Lisa M. Donohue

Visual Design, Illustration, Motion Graphics

Lisa M. Donohue

Visual Design, Illustration, Motion Graphics

Games in Space

Taking a design brief to the outer limits

Style Frames

Retro comic style frame  showing  two weighless alien women playing cards in space
Retro comic style frame  showing  two weighless alien women playing cards in space
Retro comic style frame  showing  two weighless alien women playing cards in space
Retro comic style frame  showing  a giant "monolith" deck of cards in an alien landscape
Retro comic style frame  showing  a giant "monolith" deck of cards in an alien landscape
Retro comic style frame  showing  a giant "monolith" deck of cards in an alien landscape

Style frames for storyboard frames 3 & 6 below

Illustration, Storyboarding
School of Motion coursework

About the Project

For this project, the design brief called for style frames for an animated ad to launch their new limited edition playing card deck. We were given a voiceover script with open-ended art direction and criteria of a 60s retro feel. Instead of going the tired route of "flower child" 60s, I wanted to bring back a bold space age comic aesthetic of the same time period. It was great fun researching this subject matter and designing a storyboard with interesting transition ideas, harkening to Kubrick-inspired framing, symmetry and drama. From the storyboards, I created loose value and color studies, then on to the final style frames.

Tools

ProCreate, Photoshop

Illustration, Storyboarding
School of Motion coursework

About the Project

For this project, the design brief called for style frames for an animated ad to launch their new limited edition playing card deck. We were given a voiceover script with open-ended art direction and criteria of a 60s retro feel. Instead of going the tired route of "flower child" 60s, I wanted to bring back a bold space age comic aesthetic of the same time period. It was great fun researching this subject matter and designing a storyboard with interesting transition ideas, harkening to Kubrick-inspired framing, symmetry and drama. From the storyboards, I created loose value and color studies, then on to the final style frames.

Tools

ProCreate, Photoshop

Illustration, Storyboarding
School of Motion coursework

About the Project

For this project, the design brief called for style frames for an animated ad to launch their new limited edition playing card deck. We were given a voiceover script with open-ended art direction and criteria of a 60s retro feel. Instead of going the tired route of "flower child" 60s, I wanted to bring back a bold space age comic aesthetic of the same time period. It was great fun researching this subject matter and designing a storyboard with interesting transition ideas, harkening to Kubrick-inspired framing, symmetry and drama. From the storyboards, I created loose value and color studies, then on to the final style frames.

Tools

ProCreate, Photoshop

Storyboards

"Games in Space" storyboard, frames 1-3 with transitions in between
"Games in Space" storyboard, frames 1-3 with transitions in between
"Games in Space" storyboard, frames 1-3 with transitions in between
"Games in Space" storyboard, frames 4-6 with transitions in between
"Games in Space" storyboard, frames 4-6 with transitions in between
"Games in Space" storyboard, frames 4-6 with transitions in between

Value and Color Scripts

"Games in Space" value and color scripts
"Games in Space" value and color scripts
"Games in Space" value and color scripts